from toee import *
from Co8 import *

import _include
from co8Util import size
from co8Util.PersistentData import *
from co8Util.ObjHandling import *

ENLARGE_KEY = "Sp152_Enlarge_Activelist"

def OnBeginSpellCast( spell ):
    print "Enlarge OnBeginSpellCast"
    print "spell.target_list=", spell.target_list
    print "spell.caster=", spell.caster, " caster.level= ", spell.caster_level
    print "spell.id=", spell.id
    game.particles( "sp-transmutation-conjure", spell.caster )


def OnSpellEffect( spell ):
    print "Enlarge OnSpellEffect"
##    print "spell.id=", spell.id
##    print "spell.target_list=", spell.target_list
    spell.duration = 10 * spell.caster_level
    target_item = spell.target_list[0]

    # HTN - 3.5, enlarge PERSON only
    if ( target_item.obj.is_category_type( mc_type_humanoid ) == 1 ):
        if target_item.obj.is_friendly( spell.caster ):
            return_val = target_item.obj.condition_add_with_args( 'sp-Enlarge', spell.id, spell.duration, 0 )
            if return_val == 1:
                #size mod
##                print "Size:" + str(target_item.obj.obj_get_int(obj_f_size))
##                print "Reach:" + str(target_item.obj.obj_get_int(obj_f_critter_reach))
                size.incSizeCategory(target_item.obj)
                
                #save target_list
                activeList = Co8PersistentData.getData(ENLARGE_KEY)
                if isNone(activeList): activeList = []
                activeList.append([spell.id, derefHandle(target_item.obj)])
                Co8PersistentData.setData(ENLARGE_KEY, activeList)
                
##                print "new Size:" + str(target_item.obj.obj_get_int(obj_f_size))
##                print "new Reach:" + str(target_item.obj.obj_get_int(obj_f_critter_reach))


                target_item.partsys_id = game.particles( 'sp-Enlarge', target_item.obj )
        else:
            if not target_item.obj.saving_throw_spell( spell.dc, D20_Save_Fortitude, D20STD_F_NONE, spell.caster, spell.id ):

                # saving throw unsuccesful
                target_item.obj.float_mesfile_line( 'mes\\spell.mes', 30002 )

                return_val = target_item.obj.condition_add_with_args( 'sp-Enlarge', spell.id, spell.duration, 0 )
                #enemies seem to work fine?
    ##                                print "Size:" + str(target_item.obj.obj_get_int(obj_f_size))
    ##                                print "Reach:" + str(target_item.obj.obj_get_int(obj_f_critter_reach))
    ##                                size.incSizeCategory(target_item.obj)
    ##                                print "new Size:" + str(target_item.obj.obj_get_int(obj_f_size))
    ##                                print "new Reach:" + str(target_item.obj.obj_get_int(obj_f_critter_reach))
                if return_val == 1:
                    target_item.partsys_id = game.particles( 'sp-Enlarge', target_item.obj )
                else:
                    # saving throw successful
                    target_item.obj.float_mesfile_line( 'mes\\spell.mes', 30001 )

                    game.particles( 'Fizzle', target_item.obj )
    #                                spell.target_list.remove_target( target_item.obj )
    print "spell.target_list=", spell.target_list
#    spell.spell_end( spell.id )


def OnBeginRound( spell ):
    print "Enlarge OnBeginRound"


def OnEndSpellCast( spell ):
    #strangely enough the target_list gets zeroed before entering this, not after
    print "Enlarge OnEndSpellCast"
##    print "spell.target_list=", spell.target_list
##    print "spell.id=", spell.id

    #size mod
   
    activeList = Co8PersistentData.getData(ENLARGE_KEY)
    if isNone(activeList):
        print "ERROR! Active Enlarge spell without activeList!"
        return

    for entry in activeList:
        spellID, target = entry
        targetObj = refHandle(target)
        if spellID == spell.id:
##            print "Size:" + str(targetObj.obj_get_int(obj_f_size))
##            print "Reach:" + str(targetObj.obj_get_int(obj_f_critter_reach))
            weap_too_big(targetObj)
            size.resetSizeCategory(targetObj)
##            print "resetting reach on", targetObj
##            print "new Size:" + str(targetObj.obj_get_int(obj_f_size))
##            print "new Reach:" + str(targetObj.obj_get_int(obj_f_critter_reach))
            activeList.remove(entry)
            #no more active spells
            if len(activeList) == 0:
                Co8PersistentData.removeData(ENLARGE_KEY)
                break
            #save new activeList
            Co8PersistentData.setData(ENLARGE_KEY, activeList)
            break
   
    else: print "ERROR! Active Enlarge spell without entry in activeList!"

